Don't Feed The Animals

A visual taxonomy of artificial wildlife: Don’t feed the animals stages surreal cohabitations between mineral bodies, synthetic parasites and ghostly simulations of extinct lifeforms.

Creative Direction:

gezeisel.studio

Role:

3D Artist

Year:

2024

Speculative wildlife from the edge of extinction and the screen buffer.

The work don’t feed the animals unfolds as a hybrid menagerie of non-human agents, fleshy minerals, tangled textures, wireframe organs, photogrammetric fossils, caught in a permanent feedback loop between image and object. The creatures depicted here are not modeled from scratch but rather assembled from fragments of digital debris: datasets, displacement maps, and failed AI segmentations.

Instead of illustrating animals, the work asks: What qualifies something as animalistic today? Which affective triggers, surface properties, or movement cues make a creature feel "alive" in synthetic space? Drawing on the aesthetic vocabularies of speculative biology, zoo design, and creature FX, the project stages interspecies entanglements that resist classification and linear evolution.

Don't Feed The Animals

A visual taxonomy of artificial wildlife: Don’t feed the animals stages surreal cohabitations between mineral bodies, synthetic parasites and ghostly simulations of extinct lifeforms.

Creative Direction:

gezeisel.studio

Role:

3D Artist

Year:

2024

Speculative wildlife from the edge of extinction and the screen buffer.

The work don’t feed the animals unfolds as a hybrid menagerie of non-human agents, fleshy minerals, tangled textures, wireframe organs, photogrammetric fossils, caught in a permanent feedback loop between image and object. The creatures depicted here are not modeled from scratch but rather assembled from fragments of digital debris: datasets, displacement maps, and failed AI segmentations.

Instead of illustrating animals, the work asks: What qualifies something as animalistic today? Which affective triggers, surface properties, or movement cues make a creature feel "alive" in synthetic space? Drawing on the aesthetic vocabularies of speculative biology, zoo design, and creature FX, the project stages interspecies entanglements that resist classification and linear evolution.

Don't Feed The Animals

A visual taxonomy of artificial wildlife: Don’t feed the animals stages surreal cohabitations between mineral bodies, synthetic parasites and ghostly simulations of extinct lifeforms.

Creative Direction:

gezeisel.studio

Role:

3D Artist

Year:

2024

Speculative wildlife from the edge of extinction and the screen buffer.

The work don’t feed the animals unfolds as a hybrid menagerie of non-human agents, fleshy minerals, tangled textures, wireframe organs, photogrammetric fossils, caught in a permanent feedback loop between image and object. The creatures depicted here are not modeled from scratch but rather assembled from fragments of digital debris: datasets, displacement maps, and failed AI segmentations.

Instead of illustrating animals, the work asks: What qualifies something as animalistic today? Which affective triggers, surface properties, or movement cues make a creature feel "alive" in synthetic space? Drawing on the aesthetic vocabularies of speculative biology, zoo design, and creature FX, the project stages interspecies entanglements that resist classification and linear evolution.

Don't Feed The Animals

A visual taxonomy of artificial wildlife: Don’t feed the animals stages surreal cohabitations between mineral bodies, synthetic parasites and ghostly simulations of extinct lifeforms.

Creative Direction:

gezeisel.studio

Role:

3D Artist

Year:

2024

Speculative wildlife from the edge of extinction and the screen buffer.

The work don’t feed the animals unfolds as a hybrid menagerie of non-human agents, fleshy minerals, tangled textures, wireframe organs, photogrammetric fossils, caught in a permanent feedback loop between image and object. The creatures depicted here are not modeled from scratch but rather assembled from fragments of digital debris: datasets, displacement maps, and failed AI segmentations.

Instead of illustrating animals, the work asks: What qualifies something as animalistic today? Which affective triggers, surface properties, or movement cues make a creature feel "alive" in synthetic space? Drawing on the aesthetic vocabularies of speculative biology, zoo design, and creature FX, the project stages interspecies entanglements that resist classification and linear evolution.

Let’s create your next big idea.

© gezeisel.studio 2025

Oranienstraße 183

10999 Berlin

Germany

Let’s create your next big idea.

© gezeisel.studio 2025

Oranienstraße 183

10999 Berlin

Germany

Let’s create your next big idea.

© gezeisel.studio 2025

Oranienstraße 183

10999 Berlin

Germany

Let’s create your next big idea.

© gezeisel.studio 2025

Oranienstraße 183

10999 Berlin

Germany