Almost Perfect
A playful 3D experiment exploring materiality, composition and near-collapse. In almost perfect familiar objects are reassembled into a fragile arrangement, part still life, part kinetic sculpture, part digital joke.
Creative Direction:
gezeisel.studio
Role:
3D Artist
Year:
2024
Staging balance, tension, and improvised logic using ordinary objects.
Almost perfect is a speculative 3D sculpture composed of digitally modeled everyday materials: tennis ball, clay, feathers, glass, masking tape, and industrial clamps. The composition appears stable at first glance, but each element seems one slight movement away from falling apart. Through photorealistic rendering and playful spatial logic, the project reflects on balance, improvisation, and the aesthetics of failure. It stages a humorous negotiation between precision and absurdity and suggests that precariousness might be a design principle in itself. Uncommissioned and self-initiated, the project embraces the awkward, the wobbly and the “not quite right.”
Almost Perfect
A playful 3D experiment exploring materiality, composition and near-collapse. In almost perfect familiar objects are reassembled into a fragile arrangement, part still life, part kinetic sculpture, part digital joke.
Creative Direction:
gezeisel.studio
Role:
3D Artist
Year:
2024
Staging balance, tension, and improvised logic using ordinary objects.
Almost perfect is a speculative 3D sculpture composed of digitally modeled everyday materials: tennis ball, clay, feathers, glass, masking tape, and industrial clamps. The composition appears stable at first glance, but each element seems one slight movement away from falling apart. Through photorealistic rendering and playful spatial logic, the project reflects on balance, improvisation, and the aesthetics of failure. It stages a humorous negotiation between precision and absurdity and suggests that precariousness might be a design principle in itself. Uncommissioned and self-initiated, the project embraces the awkward, the wobbly and the “not quite right.”
Almost Perfect
A playful 3D experiment exploring materiality, composition and near-collapse. In almost perfect familiar objects are reassembled into a fragile arrangement, part still life, part kinetic sculpture, part digital joke.
Creative Direction:
gezeisel.studio
Role:
3D Artist
Year:
2024
Staging balance, tension, and improvised logic using ordinary objects.
Almost perfect is a speculative 3D sculpture composed of digitally modeled everyday materials: tennis ball, clay, feathers, glass, masking tape, and industrial clamps. The composition appears stable at first glance, but each element seems one slight movement away from falling apart. Through photorealistic rendering and playful spatial logic, the project reflects on balance, improvisation, and the aesthetics of failure. It stages a humorous negotiation between precision and absurdity and suggests that precariousness might be a design principle in itself. Uncommissioned and self-initiated, the project embraces the awkward, the wobbly and the “not quite right.”
Almost Perfect
A playful 3D experiment exploring materiality, composition and near-collapse. In almost perfect familiar objects are reassembled into a fragile arrangement, part still life, part kinetic sculpture, part digital joke.
Creative Direction:
gezeisel.studio
Role:
3D Artist
Year:
2024
Staging balance, tension, and improvised logic using ordinary objects.
Almost perfect is a speculative 3D sculpture composed of digitally modeled everyday materials: tennis ball, clay, feathers, glass, masking tape, and industrial clamps. The composition appears stable at first glance, but each element seems one slight movement away from falling apart. Through photorealistic rendering and playful spatial logic, the project reflects on balance, improvisation, and the aesthetics of failure. It stages a humorous negotiation between precision and absurdity and suggests that precariousness might be a design principle in itself. Uncommissioned and self-initiated, the project embraces the awkward, the wobbly and the “not quite right.”















